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SOX(1) UNIX System V SOX(1)
NAME
sox - SOund eXchange - universal sound sample translator
SYNOPSIS
sox infile outfile
sox infile outfile [ effect [ effect options ... ] ]
sox infile -e effect [ effect options ... ]
sox [ general options ] [ format options ] ifile
[ format options ] ofile [ effect [ effect options ... ] ]
General options: [ -V ] [ -v volume ]
Format options: [ -t filetype ] [ -r rate ] [ -s/-u/-U/-A ]
[ -b/-w/-l/-f/-d/-D ] [ -c channels ] [ -x ]
Effects:
copy
rate
avg
stat
echo delay volume [ delay volume ... ]
vibro speed [ depth ]
lowp center
band [ -n ] center [ width ]
DESCRIPTION
Sox translates sound files from one format to another,
possibly doing a sound effect.
OPTIONS
The option syntax is a little grotty, but in essence:
sox file.au file.voc
translates a sound sample in SUN Sparc .AU format into a
SoundBlaster .VOC file, while
sox -v 0.5 file.au -rate 12000 file.voc rate
does the same format translation but also lowers the
amplitude by 1/2 and changes the sampling rate from 8000
hertz to 12000 hertz via the rate sound effect loop.
File type options:
-t filetype
gives the type of the sound sample file.
-r rate Give sample rate in Hertz of file.
-s/-u/-U/-A
The sample data is signed linear (2's complement),
unsigned linear, U-law (logarithmic), or A-law
(logarithmic). U-law and A-law are the U.S. and
international standards for logarithmic telephone
sound compression.
-b/-w/-l/-f/-d/-D
The sample data is in bytes, 16-bit words, 32-bit
Page 1 (printed 2/3/93)
SOX(1) UNIX System V SOX(1)
longwords, 32-bit floats, 64-bit double floats, or
80-bit IEEE floats. Floats and double floats are
in native machine format.
-x The sample data is in XINU format; that is, it
comes from a machine with the opposite word order
than yours and must be swapped according to the
word-size given above. Only 16-bit and 32-bit
integer data may be swapped. Machine-format
floating-point data is not portable. IEEE floats
are a fixed, portable format. ???
-c channels
The number of sound channels in the data file.
This may be 1, 2, or 4; for mono, stereo, or quad
sound data.
General options:
-e after the input file allows you to avoid giving an
output file and just name an effect. This is only
useful with the stat effect.
-v volume Change amplitude (floating point); less than 1.0
decreases, greater than 1.0 increases. Note: we
perceive volume logarithmically, not linearly.
Note: see the stat effect.
-V Print a description of processing phases. Useful
for figuring out exactly how sox is mangling your
sound samples.
The input and output files may be standard input and output.
This is specified by '-'. The -t type option must be given
in this case, else sox will not know the format of the given
file. The -t, -r, -s/-u/-U/-A, -b/-w/-l/-f/-d/-D and -x
options refer to the input data when given before the input
file name. After, they refer to the output data.
If you don't give an output file name, sox will just read
the input file. This is useful for validating structured
file formats; the stat effect may also be used via the -e
option.
FILE TYPES
Sox needs to know the formats of the input and output files.
File formats which have headers are checked, if that header
doesn't seem right, the program exits with an appropriate
message. Currently, the raw (no header), IRCAM Sound Files,
Sound Blaster, SPARC .AU (w/header), Mac HCOM, PC/DOS .SOU,
Sndtool, and Sounder, NeXT .SND, Windows 3.1 RIFF/WAV,
Turtle Beach .SMP, and Apple/SGI AIFF and 8SVX formats are
Page 2 (printed 2/3/93)
SOX(1) UNIX System V SOX(1)
supported.
.aiff AIFF files used on Apple IIc/IIgs and SGI. Note:
the AIFF format supports only one SSND chunk. It
does not support multiple sound chunks, or the
8SVX musical instrument description format. AIFF
files are multimedia archives and and can have
multiple audio and picture chunks. You may need a
separate archiver to work with them.
.au SUN Microsystems AU files. There are apparently
many types of .au files; DEC has invented its own
with a different magic number and word order. The
.au handler can read these files but will not
write them. Some .au files have valid AU headers
and some do not. The latter are probably original
SUN u-law 8000 hz samples. These can be dealt
with using the .ul format (see below).
.hcom Macintosh HCOM files. These are (apparently) Mac
FSSD files with some variant of Huffman
compression. The Macintosh has wacky file formats
and this format handler apparently doesn't handle
all the ones it should. Mac users will need your
usual arsenal of file converters to deal with an
HCOM file under Unix or DOS.
.raw Raw files (no header).
The sample rate, size (byte, word, etc), and style
(signed, unsigned, etc.) of the sample file must
be given. The number of channels defaults to 1.
.ub, .sb, .uw, .sw, .ul
These are several suffices which serve as a
shorthand for raw files with a given size and
style. Thus, ub, sb, uw, sw, and ul correspond to
"unsigned byte", "signed byte", "unsigned word",
"signed word", and "ulaw" (byte). The sample rate
defaults to 8000 hz if not explicitly set, and the
number of channels (as always) defaults to 1.
There are lots of Sparc samples floating around in
u-law format with no header and fixed at a sample
rate of 8000 hz. (Certain sound management
software cheerfully ignores the headers.)
Similarly, most Mac sound files are in unsigned
byte format with a sample rate of 11025 or 22050
hz.
.sf IRCAM Sound Files.
SoundFiles are used by academic music software
such as the CSound package, and the MixView sound
sample editor.
Page 3 (printed 2/3/93)
SOX(1) UNIX System V SOX(1)
.voc Sound Blaster VOC files.
VOC files are multi-part and contain silence
parts, looping, and different sample rates for
different chunks. On input, the silence parts are
filled out, loops are rejected, and sample data
with a new sample rate is rejected. Silence with
a different sample rate is generated
appropriately. On output, silence is not
detected, nor are impossible sample rates.
.auto This is a ``meta-type'': specifying this type for
an input file triggers some code that tries to
guess the real type by looking for magic words in
the header. If the type can't be guessed, the
program exits with an error message. The input
must be a plain file, not a pipe. This type can't
be used for output files.
.smp Turtle Beach SampleVision files.
SMP files are for use with the PC-DOS package
SampleVision by Turtle Beach Softworks. This
package is for communication to several MIDI
samplers. All sample rates are supported by the
package, although not all are supported by the
samplers themselves. Currently loop points are
ignored.
.wav Windows 3.1 .WAV RIFF files.
These appear to be very similar to IFF files, but
not the same. They are the native sound file
format of Windows 3.1. Obviously, Windows 3.1 is
of such incredible importance to the computer
industry that it just had to have its own sound
file format.
EFFECTS
Only one effect from the palette may be applied to a sound
sample. To do multiple effects you'll need to run sox in a
pipeline.
copy Copy the input file to the
output file. This is the
default effect if both files
have the same sampling rate,
or the rates are "close".
rate Translate input sampling rate
to output sampling rate via
linear interpolation to the
Least Common Multiple of the
two sampling rates. This is
the default effect if the two
Page 4 (printed 2/3/93)
SOX(1) UNIX System V SOX(1)
files have different sampling
rates. This is fast but
noisy.
avg Mix 4- or 2-channel sound file
into 2- or 1-channel file by
averaging the samples for
different speakers.
stat Do a statistical check on the
input file, and print results
on the standard error file.
stat may copy the file
untouched from input to
output, if you select an
output file. The "Volume
Adjustment:" field in the
statistics gives you the
argument to the -v number
which will make the sample as
loud as possible.
echo [ delay volume ... ] Add echoing to a sound sample.
Each delay/volume pair gives
the delay in seconds and the
volume (relative to 1.0) of
that echo. If the volumes add
up to more than 1.0, the sound
will melt down instead of
fading away.
vibro speed [ depth ] Add the world-famous Fender
Vibro-Champ sound effect to a
sound sample by using a sine
wave as the volume knob.
Speed gives the Hertz value of
the wave. This must be under
30. Depth gives the amount
the volume is cut into by the
sine wave, ranging 0.0 to 1.0
and defaulting to 0.5.
lowp center Apply a low-pass filter. The
frequency response drops
logarithmically with center
frequency in the middle of the
drop. The slope of the filter
is quite gentle.
band [ -n ] center [ width ] Apply a band-pass filter. The
frequency response drops
logarithmically around the
Page 5 (printed 2/3/93)
SOX(1) UNIX System V SOX(1)
center frequency. The width
gives the slope of the drop.
The frequencies at center +
width and center - width will
be half of their original
amplitudes. Band defaults to
a mode oriented to pitched
signals, i.e. voice, singing,
or instrumental music. The -n
(for noise) option uses the
alternate mode for un-pitched
signals. Band introduces
noise in the shape of the
filter, i.e. peaking at the
center frequency and settling
around it.
Sox enforces certain effects. If the two files have
different sampling rates, the requested effect must be one
of copy, or rate, If the two files have different numbers of
channels, the avg effect must be requested.
BUGS
The syntax is horrific. It's very tempting to include a
default system that allows an effect name as the program
name and just pipes a sound sample from standard input to
standard output, but the problem of inputting the sample
rates makes this unworkable.
FILES
SEE ALSO
NOTICES
The echoplex effect is:
Copyright (C) 1989 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this
software and its
documentation for any purpose and without fee is hereby
granted, provided
that the above copyright notice appear in all copies and
that both that
copyright notice and this permission notice appear in
supporting
documentation. This software is provided "as is"
without express or
implied warranty.
Page 6 (printed 2/3/93)